Scaling back the blog
I'm happy to say I completed my eye surgery, and have experienced no major issues. The process took about 15 minutes, and I'll be in recovery (attempting to spend hours every day just lying on my back or napping) for at least the rest of this month, if not the next 3.
Needless to say, I've had alot of time to think, and it's obvious that the way I was scheduling my time this year didn't work. I tried to leave only 1 month to study and complete a challenging certification, and I failed. I completed a few minor projects this year, but have yet to complete a "major" one (a game I could actually sell). I spent the majority of this year harried and obsessed with the idea of completing a game, any game, as soon as possible.
This blog has been far too effective for keeping me on task. The need to post weekly updates on my progress, regardless of whether anyone is actually reading these posts, led to alot of sacrifices in personal and relaxation time. So, I will be moving to a bi-weekly posting schedule. Blog updates will now come on the 2nd and 4th Thursday of every month.
I'm not doing monthly blog updates because I would quickly lose interest in such a blog. People who would prefer a once a month blog probably exist, but I can't assume any of them are reading mine.
I will be allocating 3 months out of next year to study for my next certification (assuming I'm able to pass the one I selected for this year in December). My reasoning for 3 months is fairly straight-forward: I clearly can't stop designing for a whole month, my experience on my current certification leads me to believe I would need 1 whole month merely to study, and I need a buffer of at least 1 month. For this 3 month period, I will again be posting attempts to review the design of other's games in an effort to improve my own ability.
I'm going to try and make this 3 month period happen at the start of every year. This means that, for 2019 to 2020, I will go from studying for 1 certification in December to another immediately. 2020 to 2021 shouldn't be as rough.
The next 8 months following will be all about game design. I've scaled back my plans to 1 major release per year, and if I can't get a salable game done in 8 months I'm not sure what I'm going to do with myself. I'm assuming I can complete Masks of Undying with this much time, and I of course have another project lined up to follow. I'm not planning to join any game jams unless I find one that matches an existing idea I need to test.
The final month of the year will be for relaxation.
As a final aside:
I've now tested Elemental Slight with perfectly square cards, and I don't like it. I tried adding matching bonuses to make what a player might play more predictable, and it didn't work. So, Elemental Slight is going back on the shelf.
Next post will be on 11/28.