• Andrew Jonhardt

Literally too burned out to do a proper entry this week

I'm so fried I spoke gibberish at least 3 times today. I spent the weekend completing the last 12 of my certificate lessons per my promise to my employer, and I'm going to need the rest of this week for studying.


All of this is to say I'm abandoning my original plan of posting a breakdown of Nex Machina. I attempted to make a video of Nex instead, but it turns out OBS becomes completely unreliable when your GPU load is high.


Still, I gotta do something! I don't want to miss posting a blog entry for this week, and I don't want this entry to be a complete waste of time. So, here's something completely different.


ISLANDERS is a puzzle game about squeezing towns onto small landmasses for points. The only pressure comes in how you will squeeze your buildings together. You aren't timed, and there is no impending doom. The resulting gameplay, in combination with the music and ambient sound effects, manages to convey a strong feeling of relaxation.


The challenge comes from the spheres of awareness each building possesses. Every building in the game has a bubble around it when you first place it, the thing I'm calling a sphere of awareness. Your goal is to have this bubble overlap certain buildings and resources, but not others, for points. For example, if your windmill's bubble overlaps farms when you place it, you'll get points for each farm within the windmill's bubble. However, if the bubbles for 2 different windmills overlap when you place them, you'll lose points for the overlap. At the same time, bubbles disappear after you've placed a building, so you only ever need to worry about the points you'll generate through the placement of a new building.


All this is much easier to see than it is to describe, and OBS actually works with ISLANDERS on my computer. So, here's gameplay:


ISLANDERS is the perfect example of a board game that only works on a computer. This is due to how scoring works. In a board game, the slow adding up of smaller numbers into much bigger numbers over time is a well-known way to piss off the majority of all board game players. Thankfully, ISLANDERS lets the computer do all the hard work and leaves you to only worry about placement.


That's all I got for this week. Until next.

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